Many of the scripts discussed in this document are found here:


There are many applications installed on my phone. If I install your application, I want to be able to find it easily. Therefore, I may ask that your projects begin with the the class name such as prog272_final_lastName or prog272_final_lastName. For instance:

cordova create Week12Final com.lastname.final_lastname Prog272FinalLastName
cordova create Week12Final com.lastname.final_lastname Isit322FinalLastName

If, by chance, you need to rename your project, do it like this:

  • Open config.xml.
  • Change the url and name for your project.

Suppose your config.xml begins like this:

<?xml version='1.0' encoding='utf-8'?>
<widget id="com.elvenware.elven-foo" 

Change it to bar:

<?xml version='1.0' encoding='utf-8'?>
<widget id="com.elvenware.elven-bar" 

Notice that changes were made both on the second and last lines quoted in this code excerpt.

Then run the script shown below:

    #! /bin/bash
    # If we have renamed our project in config.xml, then this script
    # makes sure the change is propogated throughout the project.
    if [ -d "$LINK_DIR" ]; then 
      if [ -L "$LINK_DIR" ]; then
        # Symbolic link specific commands
        rm "$LINK_DIR"
        # Directory commands    
        cordova platform remove android
    cordova platform add android

The above is probably overkill, in that it is unlikely our android directory will be a symbolic link. But I include the check just in case….


This is the ElvenGeo project found on JsObjects in the Cordova folder.


Here is the repository for the plugin used in the ElvenGeo project:


Here is the command to install from the repository:

cordova plugin add http://github.com/apache/cordova-plugin-geolocation.git

Note that the following lines are added to platforms/AndroidManifest.xml when you install the plugin:

    <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />

These lines are not optional. If the permissions are not present in the manifest, then the app won’t run properly.

When you install something on a phone from the Play Store, you are told what permissions an app has, and given the choice of whether or not you want to install it. These lines define the permmissions for our app. We are never, however, asked to grant the permissions because we are installing with adb, not with the Play Store. If, however, we put our app on the Play Store, then users would automatically be asked about these permissions.

Assuming you are already to connected to your device with adb, then you can install the ElvenGeo project on your phone by running the install script found in the root of the project. The key commands are these:

cordova build android
adb install platforms/android/ant-build/CordovaApp-debug.apk

Is My Phone Attached

Use the command adb devices to see if your phone is attached:

$ adb devices
List of devices attached 
e8e5bc06	   device

Install Script

It should look something like this:

    #! /bin/bash
    cordova build android
    adb uninstall com.elvenware.foo
    adb install platforms/android/ant-build/CordovaApp-debug.apk

Remember to check in config.xml, found in the root of your project folder, for the exact URL to pass in when calling adb uninstall. Here is the relevant part of config.xml:

<?xml version='1.0' encoding='utf-8'?>
<widget id="com.elvenware.foo" 

When run from the root directory of your project, the following python script should build install automatically. It will use regular expressions to parse the contents of of config.xml, find the proper URL, and use it in the script you generate:

#! /usr/bin/python3
# author: Charlie Calvert

import re

hand = open('config.xml')
for line in hand:
    line = line.rstrip()
    x = re.findall('<widget id="([^"]*)', line)
    if len(x) > 0:
        print('#! /bin/bash\n')        
        print('cordova build android')
        print('adb uninstall ' + x[0])
        print('adb install platforms/android/ant-build/CordovaApp-debug.apk\n')

You might save this file as ~/bin/GetCordovaUrl. Then make it executable:

chmod +x ~/bin/GetCordovaUrl

Then navigate to the root folder for your project and use it like this:

GetCordovaUrl > install    

Now you can run install

chmod +x install


There is no set rule for how to configure bower. Remember, however, that you probably want to either place your bower.json file in the www folder, or else place it in your root, and set up a .bowerrc file that looks like this:

  "directory": "www/bower_components"

The point is that you want your bower components in www, not in your project root. This is because the HTML files in your project are run from www and not from your project root.

Set up Custom Icons

You can set up custom icons for your application by copying the necessary files from JsObjects/Cordova/CordovaResourceIcons:

cp -r ~/Git/JsObjects/Cordova/CordovaResourceIcons/config .
cp -r ~/Git/JsObjects/Cordova/CordovaResourceIcons/hooks/after_platform_add/ hooks/.
cp -r ~/Git/JsObjects/Cordova/CordovaResourceIcons/hooks/after_platform_ls/ hooks/.

Here is a shell script that issues the above commands:

#! /bin/bash

# Copy Charlie's default Cordova icons into the current project.
# Run this script from the root of your project.
# After running the script, replace my icons with your own.
# NOTE: JSOBJECTS is set in .bash_aliases and should 
# resolve to ~/Git/JsObjects


cp -r $RES_ICONS/config .
cp -r $RES_ICONS/hooks/after_platform_add/ hooks/.
cp -r $RES_ICONS/hooks/after_platform_ls/ hooks/.

After copying the icons into place, you can install them by typing

cordova platform ls

If you install them before you running cordova platform add android then they will be installed automatically at that point. You could also modify the scripts in the hooks directory to copy the icons from another location.